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===도입=== | ===도입=== | ||
* [[:SqueakByExmaple:Preface|서문]] | * [[:SqueakByExmaple:Preface|서문]] | ||
* [[:SqueakByExmaple:Contents|목차]] | * [[:SqueakByExmaple:Contents|목차]] | ||
===1장 | ===1장 시작하기=== | ||
* [[:SqueakByExample:1|1. | * [[:SqueakByExample:1|1. 스퀵으로의 짧은여행] | ||
* [[:SqueakByExample:1.1|1.1 Getting started]] | * [[:SqueakByExample:1.1|1.1 Getting started]] | ||
* [[:SqueakByExample:1.2|1.2 The World menu]] | * [[:SqueakByExample:1.2|1.2 The World menu]] |
Revision as of 03:13, 2 August 2012
- Suqeak By Exmaple
원문 사이트
http://squeakbyexample.org/
번역에 사용한 원문 PDF
media:Squeak_by_example.pdf
번역진행
번역사님(이름을 잊었습니다 죄송합니다..-.-)
검수진행
smalltalk korea
도입
1장 시작하기
- [[:SqueakByExample:1|1. 스퀵으로의 짧은여행]
- 1.1 Getting started
- 1.2 The World menu
- 1.3 Saving, quitting and restarting a Squeak session
- 1.4 Workspaces and Transcripts
- 1.5 Keyboard shortcuts
- 1.6 SqueakMap
- 1.7 The System Browser
- 1.8 Finding classes
- 1.9 Finding methods
- 1.10 Defining a new method
- 1.11 Chapter summary
- 2 A first application
- 2.1 The Quinto game
- 2.2 Creating a new class Category
- 2.3 Defining the class SBECell
- 2.4 Adding methods to a class
- 2.5 Inspecting an object
- 2.6 Defining the class SBEGame
- 2.7 Organizing methods into protocols
- 2.8 Let’s try our code
- 2.9 Saving and sharing Smalltalk code
- 2.10 Chapter summary
- 3 Syntax in a nutshell
- 3.1 Syntactic elements
- 3.2 Pseudo-variables
- 3.3 Message sends
- 3.4 Method syntax
- 3.5 Block syntax
- 3.6 Conditionals and loops in a nutshell
- 3.7 Primitives and pragmas
- 3.8 Chapter summary
- 4 Understanding message syntax
- 4.1 Identifying messages
- 4.2 Three kinds of messages
- 4.3 Message composition
- 4.4 Hints for identifying keyword messages
- 4.5 Expression sequences
- 4.6 Cascaded messages
- 4.7 Chapter summary
2장 Developing in Squeak
- 5 The Smalltalk object model
- 5.1 The rules of the model
- 5.2 Everything is an Object
- 5.3 Every object is an instance of a class
- 5.4 Every class has a superclass
- 5.5 Everything happens by message sending
- 5.6 Method lookup follows the inheritance chain
- 5.7 Shared variables
- 5.8 Chapter summary
- 6 The Squeak programming environment
- 6.1 Overview
- 6.2 The System Browser
- 6.3 Monticello
- 6.4 The Inspector and the Explorer
- 6.5 The Debugger
- 6.6 The Process Browser
- 6.7 Finding methods
- 6.8 Change sets and the Change Sorter
- 6.9 The File List Browser
- 6.10 In Smalltalk, you can’t lose code
- 6.11 Chapter summary
- 7 SUnit
- 7.1 Introduction
- 7.2 Why testing is important
- 7.3 What makes a good test?
- 7.4 SUnit by example
- 7.5 The SUnit cook book
- 7.6 The SUnit framework
- 7.7 Advanced features of SUnit
- 7.8 The implementation of SUnit
- 7.9 Some advice on testing
- 7.10 Chapter summary
- 9 Collections
- 9.1 Introduction
- 9.2 The varieties of collections
- 9.3 Implementations of collections
- 9.4 Examples of key classes
- 9.5 Collection iterators
- 9.6 Some hints for using collections
- 9.7 Chapter summary
- 10 Streams
- 10.1 Two sequences of elements
- 10.2 Streams vs. collections
- 10.3 Streaming over collections
- 10.4 Using streams for file access
- 10.5 Chapter summary
- 11 Morphic
- 11.1 The history of Morphic
- 11.2 Manipulating morphs
- 11.3 Composing morphs
- 11.4 Creating and drawing your own morphs
- 11.5 Interaction and animation
- 11.6 Interactors
- 11.7 Drag-and-drop
- 11.8 A complete example
- 11.9 More about the canvas
- 11.10 Chapter summary
3장 Advanced Squeak
- 12 Classes and metaclasses
- 12.1 Rules for classes and metaclasses
- 12.2 Revisiting the Smalltalk object model
- 12.3 Every class is an instance of a metaclass
- 12.4 The metaclass hierarchy parallels the class hierarchy
- 12.5 Every metaclass Inherits from Class and Behavior
- 12.6 Every metaclass is an instance of Metaclass
- 12.7 The metaclass of Metaclass is an Instance of Metaclass
- 12.8 Chapter summary
Appendices A Frequently Asked Questions
- A.1 Getting started
- A.2 Collections
- A.3 Browsing the system
- A.4 Using Monticello and SqueakSource
- A.5 Tools
- A.6 Regular expressions and parsing