MastringCmakeVersion31:Chapter 01: Difference between revisions

From 흡혈양파의 번역工房
Jump to navigation Jump to search
(CMAKE Chapter 1)
 
(오타 수정)
 
Line 1: Line 1:
==CHAPTER TWO :: WHY CMAKE?==
==CHAPTER ONE :: WHY CMAKE?==


If you have ever maintained the build and installation process for a software package, you will be interested in CMake. CMake is an open-source build manager for software projects that allows developers to specify build parameters in a simple, portable, text file format. This file is then used by CMake to generate project files for native build tool s including Integrated Development Environments such as Microsoft Visual Studio or Apple's Xcode, as well as UNIX, Linux, CMake, Ninja, and Borland style Makefiles. CMake handles the difficult aspects of building software such as cross-platform builds, system introspection, and user customized builds, in a simple manner that allows users to easily tailor builds for complex hardware and software systems.
If you have ever maintained the build and installation process for a software package, you will be interested in CMake. CMake is an open-source build manager for software projects that allows developers to specify build parameters in a simple, portable, text file format. This file is then used by CMake to generate project files for native build tool s including Integrated Development Environments such as Microsoft Visual Studio or Apple's Xcode, as well as UNIX, Linux, CMake, Ninja, and Borland style Makefiles. CMake handles the difficult aspects of building software such as cross-platform builds, system introspection, and user customized builds, in a simple manner that allows users to easily tailor builds for complex hardware and software systems.

Latest revision as of 11:57, 21 September 2020

CHAPTER ONE :: WHY CMAKE?

If you have ever maintained the build and installation process for a software package, you will be interested in CMake. CMake is an open-source build manager for software projects that allows developers to specify build parameters in a simple, portable, text file format. This file is then used by CMake to generate project files for native build tool s including Integrated Development Environments such as Microsoft Visual Studio or Apple's Xcode, as well as UNIX, Linux, CMake, Ninja, and Borland style Makefiles. CMake handles the difficult aspects of building software such as cross-platform builds, system introspection, and user customized builds, in a simple manner that allows users to easily tailor builds for complex hardware and software systems.

For any project, and especially cross-platform projects, there is a need for a unified build system. Many non CMake-based projects ship with both a UNIX Makefile (or Makefile.in) and a Microsoft Visual Studio workspace. This requires that developers constantly try to keep both build systems up-to-date and consistent with each other. To target additional build systems, such as Xcode, requires even more custom copies of these files, creating an even bigger problem. This problem is compounded if you try to support optional components, such as including JPEG support if libjpeg is available on the system. CMake solves this by consolidating these different operations into one simple, easy-to-understand file format.

If you have multiple developers working on a project, or multiple target platforms, then the software will have to be built on more than one computer. Given the wide range of installed software and custom options that are involved with setting up a modern computer, the chances are that two computers running the same OS will be slightly different. CMake provides many benefits for single platform, multi-machine development environments including:

  • The ability to automatically search for programs, libraries, and header fi les that m ay be required by the software being built. This includes the ability to consider environment variables and Window's registry settings when searching.
  • The ability to build in a directory tree outside of the source tree. This is a useful feature found on many UNIX platforms; CMake provides this feature on Windows as well. This allows a developer to remove an entire build directory without fear of removing source files.
  • The ability to create complex, custom commands for automatically generated files such as Qt's moc (qt.nokia.com) or SWIG (www.swig.org) wrapper generators. These commands are used to generate new source files during the build process that are in turn compiled into the software.
  • The ability to select optional components at configuration time. For example, several of VTK's (www.vtk.org) libraries are optional, and CMake provides an easy way for users to select which li­braries are built.
  • The ability to automatically generate workspaces and projects from a simple text file. This can be very handy for systems that have many programs or test cases, each of which requires a separate project file, typically a tedious manual process to create using an IDE.
  • The ability to easily switch between static and shared builds. CMake knows how to create shared libraries and modules on all platforms supported. Complicated platform-specific linker flags are han­dled, and advanced features like built-in run time search paths for shared libraries are supported on many UNIX systems.
  • Automatic generation of file dependencies and support for parallel builds on most platforms.

When developing cross-platform software, CMake provides a number of additional features:

  • The ability to test for machine byte order and other hardware-specific characteristics.
  • A single set of build configuration files that work on all platforms. This avoids the problem of devel­opers having to maintain the same information in several different formats inside a project.
  • Support for building shared libraries on all platforms that support it.
  • The ability to configure files with system-dependent information, such as the location of data files and other information. CMake can create header files that contain information such as paths to data files and other information in the form of #define macros. System specific flags can also be placed in configured header files. This has advantages over command line -D options to the compiler, because it allows other build systems to use the CMake built library without having to specify the exact same command line options used during the build.


The History of CMake

CMake development began in 1999 as part of the Insight Toolkit (ITK, www.itk.org), funded by the U.S.National Library of Medicine. ITK is a large software project that works on many platforms and can interact with many other software packages. To support this, a powerful, yet easy-to-use build tool was required. Having worked with build systems for large projects in the past, the developers designed CMake to address these needs. Since then CMake has continuously grown in popularity, with many projects and developers adopting it for its ease-of-use and flexibility. Since 1999, CMake has been under active development and has matured to the point where it is a proven solution for a wide range of build issues. The most telling example of this is the successful adoption of CMake as the build system of the K Desktop Environment(KDE), arguably the largest open-source software project in existence.

CMake also incl udes software testing support in the form of CTest. Part of the process of testing software involves building the software, possibly installing it, and determining what parts of the software are appro­priate for the current system . This makes CTest a logical extension of CMake as it already has most of this information. In a similar vein, CMake contains CPack, which is designed to support cross-platform distri­bution of software. It provides a cross-platform approach to creating native installations for your software, making use of existing popular packages such as NSIS, RPM, Cygwin, and PackageMaker.

CMake continues to track and support popular build tools as they become available. CMake has quickly provided support for new versions of Microsofts's Visual Studio and Apple's Xcode IDE. In addition, support for the new build tool Ninja from Google has been added to CMake. With CMake, once you write your input files you get support for new compilers and build systems for free because the support for them is built into new releases of CMake and not tied to your software distribution. CMake also has ongoing support for cross­ compiling to other operating systems or embedded devices. Most commands in CMake properly handle the differences between the host system and the target platform when cross-compiling.

Why Not Use Autoconf?

Before developing CMake, its authors had experience with the existing set of available build tools. Autoconf combined with Automake provides some of the same functionality as CMake, but to use these tools on a Windows platform requires the installation of many additional tools not found natively on a Windows box. In addition to requiring a host of tools, autoconf can be difficult to use or extend, and impossible for performing some tasks that are easy in CMake. Even if you do get autoconf and its required environment running on your system, it generates Makefiles that will force users to the command line. CMake on the other hand, provides a choice, allowing developers to generate project files that can be used directly from the IDE to which Windows and Xcode developers are accustomed.

While autoconf supports user-specified options, it does not support dependent options where one option depends on another property or selection. For example, in CMake you could have a user option to have multithreading be dependent on first determining if the user's system has m ultithreading support. CMake provides an interactive user interface, making it easy for the user to see which options are available and how to set them.

For UNIX users, CMake also provides automated dependency generation that is not done directly by autoconf. CMake's simple input format is also easier to read and maintain than a combination of Makefile.in and configure.in files. The ability of CMake to remember and chain library dependency information has no equivalent in autoconf/automake.

Why Not Use JAM, qmake, SCons, or ANT?

Other tools such as ANT, qmake, SCons, and JAM have taken different approaches to solving these problems and they have helped us to shape CMake. Of the four, qmake is the most similar to CMake, although it lacks much of the system interrogation that CMake provides. Qmake's input format is more closely related to a traditional Makefile. ANT, JAM, and SCons are also cross-platform although they do not support generating native project files. They do break away from the traditional Makefile-oriented input with ANT using XML; JAM using its own language; and SCons using Python. A number of these tools run the compiler directly, as opposed to letting the system's build process perform that task. Many of these tools require other tools such as Python or Java to be instaJled before they will work.

Why Not Script It Yourself?

Some projects use existing scripting languages such as Perl or Python to configure build processes. Although similar functionality can be achieved with systems like this, over-use of these tools can make the build process more of an Easter egg hunt than a simple-to-use build system . When building your software package, users are forced to find and install version 4.3.2 of this and 3.2.4 of that before they can even start the build process. To avoid that problem, it was decided that CMake would require no more tools than the software it was being used to build would require. At a minimum, using CMake requires a C compiler, that compiler's native build tools, and a CMake executable. CMake was written in C++, requires only a C++ compiler to build, and precompiled binaries are available for most systems. Scripting it yourself also typically means you will not be generating native Xcode or Visual Studio workspaces, making Mac and Windows builds limited.

On What Platforms Does CMake Run?

CMake runs on a wide variety of platforms including Microsoft Windows, Apple Mac OS X, and most UNIX or UNIX-like platforms. At the time of the writing of this book, CMake was tested nightly on the following platforms: Windows 98/2000/XPNista/7, AIX, HPUX, IRIX, Linux, Mac OS X, Solaris, OSF, QNX, CY GWIN, MinGW, and FreeBSD. You can check www.cmake.org for a current list of tested platforms.

Likewise, CMake supports most common compilers. It supports the GNU compiler on all CMake-supported platforms. Other tested compilers include Visual Studio 6 through 11, Intel C, SGI CC, Mips Pro, Borland, Sun CC, and HP aCC. CMake should work for most UNIX-style compilers out-of-the-box. If the compiler takes arguments in a strange way, then see the section Porting CMake to New Platform for information on how to customjze CMake for a new compiler.

How Stable is CMake?

Before adopting any new technology or tool for a project, a developer will want to know how well supported and popular the tool is. Over the past 12 years, CMake has grown in popularity as a build tool. Both the developer and user communities continue to grow. The website ohlo (http://www.ohloh.net) reports that there are over 8,000,000 lines of CMake code in existence. CMake has continued to develop support for new build technologies and tools as they become available. The CMake development team has a strong commitment to backwards compatibility. If CMake can build your project once, it should always be able to build your project. Also, since CMake is an open-source project, the source code is always available for a project to edit and patch as needed.


Notes