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전체목차
1장 Getting Started
1. A quick tour of Squeak
1.1 Getting started
1.2 The World menu
1.3 Saving, quitting and restarting a Squeak session
1.4 Workspaces and Transcripts
1.5 Keyboard shortcuts
1.6 SqueakMap
1.7 The System Browser
1.8 Finding classes
1.9 Finding methods
1.10 Defining a new method
1.11 Chapter summary
2 A first application
2.1 The Quinto game
2.2 Creating a new class Category
2.3 Defining the class SBECell
2.4 Adding methods to a class
2.5 Inspecting an object
2.6 Defining the class SBEGame
2.7 Organizing methods into protocols
2.8 Let’s try our code
2.9 Saving and sharing Smalltalk code
2.10 Chapter summary
3 Syntax in a nutshell
3.1 Syntactic elements
3.2 Pseudo-variables
3.3 Message sends
3.4 Method syntax
3.5 Block syntax
3.6 Conditionals and loops in a nutshell
3.7 Primitives and pragmas
3.8 Chapter summary
4 Understanding message syntax
4.1 Identifying messages
4.2 Three kinds of messages
4.3 Message composition
4.4 Hints for identifying keyword messages
4.5 Expression sequences
4.6 Cascaded messages
4.7 Chapter summary
2장 Developing in Squeak
5 The Smalltalk object model
5.1 The rules of the model
5.2 Everything is an Object
5.3 Every object is an instance of a class
5.4 Every class has a superclass
5.5 Everything happens by message sending
5.6 Method lookup follows the inheritance chain
5.7 Shared variables
5.8 Chapter summary
6 The Squeak programming environment
6.1 Overview
6.2 The System Browser
6.3 Monticello
6.4 The Inspector and the Explorer
6.5 The Debugger
6.6 The Process Browser
6.7 Finding methods
6.8 Change sets and the Change Sorter
6.9 The File List Browser
6.10 In Smalltalk, you can’t lose code
6.11 Chapter summary
7 SUnit
7.1 Introduction
7.2 Why testing is important
7.3 What makes a good test?
7.4 SUnit by example
7.5 The SUnit cook book
7.6 The SUnit framework
7.7 Advanced features of SUnit
7.8 The implementation of SUnit
7.9 Some advice on testing
7.10 Chapter summary
8 Basic Classes
8.1 Object
8.2 Numbers
8.3 Characters
8.4 Strings
8.5 Booleans
8.6 Chapter summary
9 Collections
9.1 Introduction
9.2 The varieties of collections
9.3 Implementations of collections
9.4 Examples of key classes
9.5 Collection iterators
9.6 Some hints for using collections
9.7 Chapter summary
10 Streams
10.1 Two sequences of elements
10.2 Streams vs. collections
10.3 Streaming over collections
10.4 Using streams for file access
10.5 Chapter summary
11 Morphic
11.1 The history of Morphic
11.2 Manipulating morphs
11.3 Composing morphs
11.4 Creating and drawing your own morphs
11.5 Interaction and animation
11.6 Interactors
11.7 Drag-and-drop
11.8 A complete example
11.9 More about the canvas
11.10 Chapter summary
3장 Advanced Squeak
12 Classes and metaclasses
12.1 Rules for classes and metaclasses
12.2 Revisiting the Smalltalk object model
12.3 Every class is an instance of a metaclass
12.4 The metaclass hierarchy parallels the class hierarchy
12.5 Every metaclass Inherits from Class and Behavior
12.6 Every metaclass is an instance of Metaclass
12.7 The metaclass of Metaclass is an Instance of Metaclass
12.8 Chapter summary
4장 Appendices A Frequently Asked Questions
A.1 Getting started
A.2 Collections
A.3 Browsing the system
A.4 Using Monticello and SqueakSource
A.5 Tools
A.6 Regular expressions and parsing
Bibliography