PHPUnitManual:13.1: Difference between revisions
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phpunit --printer PHPUnit_Extensions_Story_ResultPrinter_Text BowlingGameSpec | phpunit --printer PHPUnit_Extensions_Story_ResultPrinter_Text BowlingGameSpec | ||
PHPUnit 3.7.0 by Sebastian Bergmann. | PHPUnit 3.7.0 by Sebastian Bergmann. |
Latest revision as of 08:57, 4 July 2013
- 13.1 볼링게임 예제
이 절에서는, 볼링 게임에서 점수를 계산하는 클래스를 예시합니다. 볼링의 룰은 다음과 같습니다.
- 한 게임은 10 프레임으로 구성된다.
- 플레이어는 한 프레임에서 10개의 핀을 쓰러트리기 위해 공을 2번 던질 수 있다.
- 각 프레임의 점수는 쓰러트린 핀의 합계로, 스트라이크나 스페어를 달성하면 추가 보너스가 주어진다.
- 스페어란, 2번 던져서 10개의 핀을 전부 쓰러트리는 것을 말한다.
- 이 경우, 보너스는 다음에 공을 던져서 쓰러트린 핀의 수이다.
- 스트라이크란, 첫번째로 공을 던져서 10개의 핀을 전부 쓰러트리는 것을 말한다.
- 이 경우, 보너스는 다음의 공을 2번 던져서 쓰러트린 핀의 수이다.
예13.1 "BowlingGame 클래스의 명세" 는 위의 룰을 PHPUnit_Extensions_Story_TestCase 를 사용하여 명세 시나리오로 작성한 것입니다.
예13.1: BowlingGame 클래스의 명세
<?php
require_once 'PHPUnit/Extensions/Story/TestCase.php';
require_once 'BowlingGame.php';
class BowlingGameSpec extends PHPUnit_Extensions_Story_TestCase
{
/**
* @scenario
*/
public function scoreForGutterGameIs0()
{
$this->given('New game')
->then('Score should be', 0);
}
/**
* @scenario
*/
public function scoreForAllOnesIs20()
{
$this->given('New game')
->when('Player rolls', 1)
->and('Player rolls', 1)
->and('Player rolls', 1)
->and('Player rolls', 1)
->and('Player rolls', 1)
->and('Player rolls', 1)
->and('Player rolls', 1)
->and('Player rolls', 1)
->and('Player rolls', 1)
->and('Player rolls', 1)
->and('Player rolls', 1)
->and('Player rolls', 1)
->and('Player rolls', 1)
->and('Player rolls', 1)
->and('Player rolls', 1)
->and('Player rolls', 1)
->and('Player rolls', 1)
->and('Player rolls', 1)
->and('Player rolls', 1)
->and('Player rolls', 1)
->then('Score should be', 20);
}
/**
* @scenario
*/
public function scoreForOneSpareAnd3Is16()
{
$this->given('New game')
->when('Player rolls', 5)
->and('Player rolls', 5)
->and('Player rolls', 3)
->then('Score should be', 16);
}
/**
* @scenario
*/
public function scoreForOneStrikeAnd3And4Is24()
{
$this->given('New game')
->when('Player rolls', 10)
->and('Player rolls', 3)
->and('Player rolls', 4)
->then('Score should be', 24);
}
/**
* @scenario
*/
public function scoreForPerfectGameIs300()
{
$this->given('New game')
->when('Player rolls', 10)
->and('Player rolls', 10)
->and('Player rolls', 10)
->and('Player rolls', 10)
->and('Player rolls', 10)
->and('Player rolls', 10)
->and('Player rolls', 10)
->and('Player rolls', 10)
->and('Player rolls', 10)
->and('Player rolls', 10)
->and('Player rolls', 10)
->and('Player rolls', 10)
->then('Score should be', 300);
}
public function runGiven(&$world, $action, $arguments)
{
switch($action) {
case 'New game': {
$world['game'] = new BowlingGame;
$world['rolls'] = 0;
}
break;
default: {
return $this->notImplemented($action);
}
}
}
public function runWhen(&$world, $action, $arguments)
{
switch($action) {
case 'Player rolls': {
$world['game']->roll($arguments[0]);
$world['rolls']++;
}
break;
default: {
return $this->notImplemented($action);
}
}
}
public function runThen(&$world, $action, $arguments)
{
switch($action) {
case 'Score should be': {
for ($i = $world['rolls']; $i < 20; $i++) {
$world['game']->roll(0);
}
$this->assertEquals($arguments[0], $world['game']->score());
}
break;
default: {
return $this->notImplemented($action);
}
}
}
}
?>
phpunit --printer PHPUnit_Extensions_Story_ResultPrinter_Text BowlingGameSpec
PHPUnit 3.7.0 by Sebastian Bergmann.
BowlingGameSpec
[x] Score for gutter game is 0
Given New game
Then Score should be 0
[x] Score for all ones is 20
Given New game
When Player rolls 1
and Player rolls 1
and Player rolls 1
and Player rolls 1
and Player rolls 1
and Player rolls 1
and Player rolls 1
and Player rolls 1
and Player rolls 1
and Player rolls 1
and Player rolls 1
and Player rolls 1
and Player rolls 1
and Player rolls 1
and Player rolls 1
and Player rolls 1
and Player rolls 1
and Player rolls 1
and Player rolls 1
and Player rolls 1
Then Score should be 20
[x] Score for one spare and 3 is 16
Given New game
When Player rolls 5
and Player rolls 5
and Player rolls 3
Then Score should be 16
[x] Score for one strike and 3 and 4 is 24
Given New game
When Player rolls 10
and Player rolls 3
and Player rolls 4
Then Score should be 24
[x] Score for perfect game is 300
Given New game
When Player rolls 10
and Player rolls 10
and Player rolls 10
and Player rolls 10
and Player rolls 10
and Player rolls 10
and Player rolls 10
and Player rolls 10
and Player rolls 10
and Player rolls 10
and Player rolls 10
and Player rolls 10
Then Score should be 300
Scenarios: 5, Failed: 0, Skipped: 0, Incomplete: 0.